Table Games

Enjoy 14 Table Games including:

Blackjack Craps Let It Ride • 3 Card Poker • Spanish 21 • Mississippi Stud • Big 6 Wheel

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Blackjack is one of the most popular games in the casino. Each Player's wager is a bet against the Dealer's hand. The object of this card game is to have the total point value of the cards dealt to you exceed the point value of the Dealer's hand without going over 21. If you draw cards that total more than 21, your hand breaks and you lose.

The Dealer starts the game by dealing two cards face up to each Player. The Dealer takes one card face up. The Dealer's second card is dealt face down and placed underneath the first card. All cards shall be dealt from a dealing "shoe". Each card assumes the value of the card shown. Kings, Queens, and Jacks count as 10. The Ace counts either as 1 or 11, whichever you choose. If you feel you need additional cards to beat the Dealer, you gesture one at a time for additional cards (called "hits") until you decide to stand. If a Dealer's point total exceeds 21, all Players win who have a point total of 21 or less. Otherwise, the Dealer pays all hands that exceed the Dealer's point total, takes all bets that are less and leaves all bets that equal the Dealer's point total ("pushes"). All winning bets are paid one-to-one.

If your two initial cards total 21, you have Blackjack. Blackjack pays 3 to 2. You will be paid at this time if the Dealer does not have an Ace or a ten value card as a face up card. If Dealer has a 10 value card, Dealer will check the hole card for an Ace. If Dealer has Blackjack the hand is a Push.

If the Dealer's first card is an Ace, you may elect to take insurance after the initial two cards are dealt to all Players and the Dealer. The insurance bet is a wager that the Dealer will get Blackjack and cannot be greater than one-half of the original bet. Insurance pays 2 to 1 if the Dealer has a Blackjack, but loses in all other instances if the player has a Blackjack they may ask to be paid even money if the Dealer's up card is an Ace.

Doubling Down
After receiving the first two cards, or the first two cards of any split pair except for Blackjack or a point count of 21 in two cards, you may elect to wager an additional amount not to exceed the value of the original bet. In any Double Down, you draw only one additional card.

Splitting Pairs
If your first two cards have the same numerical value, you may split them into two hands provided the bet on the second hand equals the original bet. Only after the first hand is played and completed may you act on the second hand. You may double down on these hands. Pairs may be re-split three times for a total of four hands. Also, if the split pair are Aces, you are limited to a one-card draw on each hand and they may not be re-split.

Hit or Stand
You should indicate your decision to hit or stand with hand signals. Decisions to Split Pairs, Double Down or take Insurance should be indicated verbally. The Dealer is the only person allowed to handle, remove or alter the location of the cards. The responsibility for correctly computing the point count of the Player's hand lies solely with the Player.

Craps is a fast-action, exciting game played on a large table that offers a variety of bets.

Although the Dealer will place many of your bets (i.e. Hardway Bets, Place Bets, etc.), it is the Player’s responsibility to ensure that the bets are placed properly. Each Bet is dependent upon the Point value of the uppermost side of two dice that have come to rest after being thrown by a Player or "Shooter".

Pass Line
If you place a bet on the Pass Line and the first roll of the dice (known as the "Come Out Roll") is a 7 or 11, you win. If a 2, 3 or 12 is rolled, you "crap out" or lose. Any other number rolled (i.e. 4,5,6,8,9, or 10) becomes the Pass Line "Point." Pass Line bets win if the Shooter rolls the Point before rolling a 7. If a 7 is rolled prior to the point being made, the Shooter "sevens out" and the Pass Line Bet loses. The Shooter continues to roll the dice until he or she sevens out, whereupon the dice pass to the next Player. You need not be the shooter to make a Pass Line Bet.

Don't Pass
The Don’t Pass Bet is the opposite of the Pass Line. That is, the bet wins on the Come Out Roll if a 2 or 3 is rolled, and loses if a 7 or 11 is rolled. A roll of 12 is a stand-off on the Don’t Pass Line. Any other number rolled becomes the Point. To win, a 7 must roll before the Point is thrown. If the Point is rolled prior to a 7, the bet loses. As before, you need not be the Shooter to make this bet.

You can bet the "Come" at any time after a Point has been established. The win-loss rules are the same as for the Pass Line. The next roll of the dice determines whether you win or lose, or establish a Point which must be rolled before a 7 to win. The Come Bet and Point are independent of the Pass Line Point.

Don't Come
The Don’t Come Bet may be made any time after a Pass Line Point has been established. The win-loss rules are the same as for the Don’t Pass, but the win, loss or determination of the Point is established by the next roll of the dice. Like the Come Bet, the Don’t Come Bet allows a Player to bet on each roll of the dice. Pass Line, Don’t Pass, Come and Don’t Come Bets are paid even money. Pass Line and Come Bets cannot be removed or reduced after a "Come Out Point" or "Come Point" has been established, they may be increased. Don’t Pass and Don’t Come Bets may be decreased or removed at any time but never increased or replaced.

A player may elect to make a wager in addition to the original or "flat" bet any time after the Point is established. A Player may "take" odds on any Pass Line or Come Bet. A Player also may "lay" odds on any Don't Pass or Don't Come Bet. All odds bets may be removed or reduced at any time. Odds are paid based on true odds and win if the flat bet wins and vice versa. Odds payouts are shown on the accompanying table.

Buy Bets & Lay Bets
Buy and Lay Bets pay odds without requiring a flat bet and may be made directly on a 4, 5, 6, 8, 9, or 10 at any time without waiting for the number to roll the first time. The Buy Bet is a bet that the number will roll before a 7. A Lay Bet is a bet that a 7 will roll before the number. In either case, the wager is paid according to true odds as shown on the accompanying table. A 5% commission or "vigorish" is charged on all Buy and Lay Bets, either on the amount bet, of it is a Buy Bet, or on the amount that can be won, if it is a Lay Bet. If no decision is made on a Buy or Lay Bet and the Player wishes to take the bet down, the vigorish will be returned to the Player.

Place Bets To Win
You may make a Place Bet on 4, 5, 6, 8, 9, or 10 at any time. Please refer to the accompanying chart for Place Bet odds. All odds, Buy Bets and Place Bets may be increased, decreased, taken back by the player or called "off", or not working, at any time. Come Odds, Buy Bets and Place Bets are always off on the Come Out Roll unless designated otherwise by the Player. The Player is responsible for placing all odds and keeping track of all bets.

If 2, 3, 4, 9, 10, 11 or 12 is rolled, you win. All numbers pay even money except 2 and 12 which pay double. The following are bets that may be made on any roll and they win or lose depending upon the outcome of the next roll of the dice. They win if the number or numbers bet rolls, and lose if any other number rolls. These bets are found in the center of the layout and are placed by the Dealer.

Proposition Bets

  • Any 7: If 7 rolls, you win and are paid 4 to 1
  • Any Craps: If 2, 3 or 12 roll, you win and are paid 7 to 1
  • Two Craps or Aces: If two aces or 2 is rolled, you win and are paid 30 to 1
  • Twelve Craps: If two sixes or 12 is rolled, you win and are paid 30 to 1
  • Three Craps or Ace-Deuce: If ace-deuce or 3 is thrown, you win and are paid 15 to 1
  • Eleven: If 11 is rolled, you win and are paid 15 to 1
  • Horn Bets: Horn bets are simply one unit bets on 2, 3, 12 & 11. The payoff is according to the payout odds for that number and the number of dollars effectively wagered on that number less the amount bet on the three losing numbers
  • High Horn Bets: Horn High Bets are typically bet in units of five since you are effectively betting one unit on 2, 3, 11 and 12, with one additional unit bet on one number. For example, five dollar Horn High 12 has one dollar bet on 2, 3 and 11 and two dollars bet on 12. If one of these four numbers roll, the payoff is according to the payout odds for that number less the amount bet on the three losing numbers.
  • Hop Bet: A Hop Bet is a one Roll Bet of an exact two dice combination. For example 53, 41 etc..
  • Hardways: Hardways Bets are located in the center of the layout and are placed by the Dealer. Hardways may be bet on any roll. The four possible Hardways Bets, Hard Six (two 3’s) and Hard Eight (two 4’s), pay 9 to 1, and Hard Four (two 2’s) and Hard Ten (two 5’s), pay 7 to 1. You win if the Hardway you are betting rolls before a 7 or a non-pair combination of the number bet. For example, a Hard Six wins only if two 3’s are thrown before a 7 or before an "Easy Way" 5-1 or 4-2 combination. Hardways are always off unless you designate the bet to be in action on the Come Out Roll.


Craps Payout Odds
Pass Line Bets 1 to 1
Come Bet 1 to 1


Pass Line Odds, Come Bets, Buy Bets
Points of 4 or 10 2 to 1
Points of 5 or 9 3 to 2
Points of 6 or 8 6 to 5


Place Bets
Points of 4 or 10 9 to 5
Points of 5 or 9 7 to 5
Points of 6 or 8 7 to 6


Field Bets
3,4,9,10,11 1 to 1
2 2 to 1


Horn High Bets - Payout based on 2 Craps, 3 Craps, 12 Craps and 11 payout odds shown.

Hop Bets - Any combination pays as 11 (other than a pair), any pair pays same as 12.


Proposition Bets
Any 7 4 to 1
Any Craps 7 to 1
Any Craps or Twelve Craps 30 to 1
Three Craps or Eleven 5 to 1
Don't Pass Line Bet 1 to 1
Don't Come Bet 1 to 1


Lay Bets
Points of 4 or 10 1 to 2
Points of 5 or 9 2 to 3
Points of 6 or 8 5 to 6


Hard 6 or 8 9 to 1
Hard 4 or 10 7 to 1


3-4-5 Odds are the easiest for craps players and dealers. They are simple to learn and require no breakage. They are as follows.

3-4-5 Odds
Point of 4 or 10 3X the line or come bet
Point of 5 or 9 4X the line or come bet
Point of 6 or 8 5X the line or come bet

Let It Ride was designed to offer our casino guests an opportunity to control two of their three bets wagered on an exciting poker game. It’s enjoyable and easy to learn. It is based on the five card stud poker game.

Each player places three equal bets as indicated 1, 2, 3.

The Deal
Each player receives three cards and two cards are placed face down in front of the Dealer.

The Play
You are not playing against the Dealer or the other players. You are simply trying to get a good poker hand by using your three cards and the Dealer’s two down cards. The winners are paid according to the payout schedule (pair of 10’s or better, two pair, etc.)

After looking at their first three cards, the player may ask for their first bet back or they may "Let It Ride".

One of the Dealer’s down cards is then turned up. This becomes the first community card. The player may then ask for their second bet back or "Let It Ride".

The Dealer’s second down card is turned up. This becomes the second community card and then the Dealer turns the players’ cards face up. The Dealer then pays all winning hands according to the payout schedule. Players cannot show their hands to other players.

Pair Tens or Better 1-1 (Even Money)
Two Pairs 2-1
Three-of-a-Kind 3-1
Straight 5-1
Flush 8-1
Full House 11-1
Four-of-a-Kind 50-1
Straight Flush 200-1
Royal Flush 1000-1

Let It Ride: The Tournament

The tournament is played according to the same rules as Let It Ride with two special enhancements - a chance to win bonuses and a chance to qualify for the Let It Ride Tournament Playoffs. Place a $1 wager in the red circle and if you get four tens or better you qualify for the Let It Ride Tournament Playoffs. Additionally, with a $1 Tournament Entry fee in the red circle you qualify for bonuses according to the special pay table below:

Bonus Table
Royal flush $10,000*
Straight Flush $1,000*
Four-of-a-Kind $100*
Full House $75
Flush $50
Straight $25
Three-of-a-Kind $4
Two Pair $3
10’s or better $1

*Four Tens or better qualifies for Playoffs.
*Bonus payouts are not subject to or included in the maximum aggregate prize limits.

Special Good Neighbor Bonus

Let It Ride: The Tournament also features a special Good Neighbor Bonus. If a player at your table gets a Royal Flush, and has placed a $1 tournament entry fee in the red circle, all players at that table who have placed a $1 Tournament entry fee in the red circle for that hand receive a special Good Neighbor Bonus; automatic qualification for the Let It Ride Tournament Playoffs.

Three Card Poker is one of our newest additions on the gaming floor. This fast and exciting poker game offers three ways to play and three ways to win. Three Card Poker uses a standard 52-card deck. In this game, the player can wager against the Dealer, on the value of the player's own hand, or both against the Dealer and the player's hand.

Bet Against the Dealer's Hand
When playing against the Dealer, the object is to get a three-card poker hand with a value higher than the Dealer's qualifying of a Queen or better. After you look at your three card hand, you have two options. You can fold, or if you think your hand is high enough to beat the Dealer, place an equal wager on the PLAY spot. If your hand beats the Dealer's qualifying hand of a queen or better, you win both wagers. If the Dealer doesn't qualify, you win the ANTE wager and the PLAY wager is a push.

Playing Against the Dealer
Player folds - Lose
When Dealer does not qualify, play is a - Push
Ante wins 1 to 1
When Dealer qualifies and player's Play wins 1 to 1
Hand beats Dealer's hand Ante wins 1 to 1
Tie - Push

Bet the Pairs Plus and the Ante
Play against two separate pay tables when betting the PAIRS PLUS and the ANTE. The object of the PAIRS PLUS wager is to receive a pair or better. Bet the PAIRS PLUS spot to play your hand value and not against the Dealer's hand. If your hand contains a pair or better, you win! After the player places an ANTE wager and a PAIRS PLUS wager, he must make a PLAY wager. Or forfeit both the ANTE and PAIRS PLUS wager.

Ante Bonus Payouts
When wagers against the Dealer, the following bonuses will be paid:
Straight 1 to 1
Three-of-a-Kind 4 to 1
Straight Flush 5 to 1


Pair Plus Payouts
Pair 1 to 1
Flush 4 to 1
Straight 6 to 1
Three-of-a-Kind 30 to 1
Straight Flush 40 to 1


Hand Heirarchy (Highest To Lowest)
Straight Flush


If no hands contain a pair or better, the hand that contains the highest ranking card(s) wins. Ace is high except 3-2-Ace sequence.

Spanish 21 offers an exciting variation on the traditional Blackjack game with more fun and more ways to win! The object of Spanish 21 is for the player to draw cards that total 21 or come closer to 21 than the Dealer. Spanish 21 uses Spanish decks A-9, J, Q and K.

Player Blackjack: Always beat the Dealer's Blackjack. Pays 3 to 2.

Player Total of 21: Always beats the Dealer's total of 21. Pays up to 3 to 1.

Splitting Pairs: Player may split cards of equal value, including Aces, creating up to four hands. Hitting and doubling of split hands, including Aces, is allowed.

Double Down: Double down once with two or more cards on any total, including after splitting. No bonuses allowed on doubled hands.

Double Down Rescue: After doubling, if a player is dissatisfied with his non-busted hand, he may rescue (take back) the Doubled portion of the bet, and forfeit the original wager.

Late Surrender Allowed: If the player does not like his first two cards, he may pull out of a hand by forfeiting half his bet. Player may not surrender if the Dealer has a Blackjack.

Bonus 21 Payouts
5 Card 21 3 to 2
6 Card 21 2 to 1
7+ Card 21 3 to 1
6-7-8 Mixed 3 to 1
6-7-8 Suited 2 to 1
7-7-7 Mixed 3 to 2
7-7-7 Suited 2 to 1
7-7-7 Spaded 3 to 1


Super Bonus Payouts
Player holds suited 7-7-7
Dealer upcard any 7
$5-$24 Bet Wins $1000
$25+ Bet Wins $5,000

Envy Bonus All other betting players get $50. No side bet is required. Splitting/Doubling voids the Super Bonus.

Mississippi Stud is a shortened version of Texas Hold'em - because each Player is dealt two cards to start. It might be considered an “upside down” Let-it-Ride game.

How To Play

Each Player makes an Ante bet and is dealt two cards, face down. Dealer receives three community cards face down on the layout.

Players may Fold or make a Wager in the first circle marked "3rd Street." This Bet may be one, two or three times the Ante bet. The Dealer will then expose the first community card and each Player will have a chance to Fold, or place a Wager of one, two or three times their Ante bet in the "4th Street" circle. The Dealer will then expose the second community card.

The Player will have a final chance to fold, or place a bet of one, two or three times their Ante bet in the "5th Street" circle. The Dealer will then expose the third and final community car. If the Player has a final five-card hand of at least a pair of 6s, he/she will not lose. A pair of 6s through 10s is a push and the Player keeps all his/her Wagers and begins the next hand with an ante bet. Higher five-card hands have higher payoffs.

Payout Table

Royal Flush 500 to 1
Straight Flush 100 to 1
Four of a Kind 40 to 1
Full House 10 to 1
Flush 6 to 1
Straight 4 to 1
Three of a Kind 3 to 1
Two Pairs 2 to 1
Pair of Jacks or Better 1 to 1
Pair of 6's thru 10's Push

Also known as money wheels, The Big Six allows you to make a wager, and watch the dealer spin the wheel. If your wager matches what space the wheels lands on, you win!

The Wagers
1 to 1
2 to 1
5 to 1
10 to 1
20 to 1
40 to 1 (Flag or Joker)


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